Game Development Reference
In-Depth Information
4.
Now you've come to the ear. Again, a simple planar map will work well here (
Fig-
FIGURE 8.57
Planar-map the ear.
Wearealmostdone;therearejustafewmoreareastoworkon.Comingupnextisthehair.
Hair UVs
The inner layers of the hair already have some basic mapping applied to them. This will
allow us to use a single texture to map all of them.
Outer Hair
The only area needing attention here is the outer layer of hair.
1.
As shown in
Figure 8.58
,
apply planar mapping to the outer layers on both sides
of the hair, projecting along the X axis.