Game Development Reference
In-Depth Information
FIGURE 8.44 Apply planar mapping to the front and back of her legs.
2. Using Figures 8.45 and 8.46 as a guide, edit the UVs in the UV Texture Editor.
Your goal is to reduce the amount of stretching that can be seen. Remember to flip
the UV's for the back of her legs before you edit them.
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