Game Development Reference
In-Depth Information
FIGURE 8.38
Edit the UVs to make the layout cleaner.
1.
In the UV Texture Editor, select a line of edges from the top to the bottom. These
will mark the underneath of the arm (
Figure 8.38a
). To find this line, go to your
3D view and switch to UV editing mode. Then select a UV under the arm; this will
also show up in the UV Texture Editor, so you can tell what edges to select.
2.
Now you know where to cut, so go to Polygons > Cut UVs.
3.
Still in the UV Texture Editor, switch to face-editing mode and select the faces to
the left of the cut (
Figure 8.38b
).
4.
Go to Select > Convert Selection To UVs so that we can edit this piece (
Figure
5.
Move the selection over to the right. This should fit more or less exactly (
Figure