Game Development Reference
In-Depth Information
FIGURE 8.38 Edit the UVs to make the layout cleaner.
1. In the UV Texture Editor, select a line of edges from the top to the bottom. These
will mark the underneath of the arm ( Figure 8.38a ). To find this line, go to your
3D view and switch to UV editing mode. Then select a UV under the arm; this will
also show up in the UV Texture Editor, so you can tell what edges to select.
2. Now you know where to cut, so go to Polygons > Cut UVs.
3. Still in the UV Texture Editor, switch to face-editing mode and select the faces to
the left of the cut ( Figure 8.38b ).
4. Go to Select > Convert Selection To UVs so that we can edit this piece ( Figure
8.38c ) .
5. Move the selection over to the right. This should fit more or less exactly ( Figure
8.38d ) .
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