Game Development Reference
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The upper arm is looking okay now. The UVs are nicely laid out following a uniform pat-
tern. We can also identify key areas of the arm, such as the shoulder, which will be useful
when we paint our textures.
Let's continue on now to work on the UVs of lower arm. Select the faces for the lower arm
and repeat the foregoing procedure ( Figure 8.35 ) .
FIGURE 8.35 Map the lower arm.
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