Game Development Reference
In-Depth Information
FIGURE 8.24 Separate the upper and lower teeth.
Note
Because the upper and lower teeth aren't physically connected, you can
simply go to Edit Polygons > Separate to detach them.
This is all we need to do to the upper body area for now, so now let's edit the arms.
Arm Division
Start with the left arm.
1. Following Figure 8.25 , first detach the hand and then the upper arm. (The arm it-
self is bent much more than Kila's was. Detaching it will make it easier to map.)
FIGURE 8.25 Divide the left arm into sections.
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