Game Development Reference
In-Depth Information
Planar mapping (EditPolygons>Texture>PlanarMapping)projectsUVsthroughaplane
along one direction only onto a mesh. This method is ideal for mapping flat objects.
Asyoucanseein Figure 8.1 ,thefrontofthecubeismappedfine,butbecauseweareusing
a planar map the texture is stretched along the sides. To fix this you would need to apply
additional mapping to the other five sides.
FIGURE 8.1 Planar mapping
Cylindrical mapping (Edit Polygons > Texture > Cylindrical Mapping), as the name im-
plies, projects the UVs inward through a cylinder onto the selected object ( Figure 8.2 ) .
This will work best on the outer polygons but, as with the planar mapping, you will need
to add further mapping to correct the top and bottom caps.
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