Game Development Reference
In-Depth Information
FIGURE 7.77 The final Grae model
When you're ready, delete the history on all the geometry, tidy up the scene, and save your
work as Grae_DeformTest.mb.
Summary
In this chapter you have once again worked through the process of modeling a character,
this time to build the imposing, more stylized creature, Grae. By now you should have a
good grasp of modeling techniques, as well as the essential tasks associated with polygon
modeling, joint creation, and binding. In addition, you should have a good idea of what to
look for when optimizing your geometry.
Now that we have Kila and Grae modeled, we can proceed in a new direction and learn to
apply mapping data and a texture.
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