Game Development Reference
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FIGURE 1.5 Brainstorm sheet for Kila
WhiledesigningKila,Itriedtomakeherlooknormalbutwithsubtledifferences.Earlyon,
Igaveherwildhairandextravagant clothing,butthisalllookedoverthetop.Ialsotriedto
tone down the amount of symmetry she originally had. Notice that her hair is now longer
on one side, and across her waist the belt and sash cross from opposite directions.
Figure 1.6 shows the sketches I produced while creating the concept for Grae. My initial
idea was to have Kila visible inside his chest, with all the tendrils wrapped around her. I
eventually dropped this idea, first because of polygon restrictions, and secondly because it
could have caused problems when animating.
FIGURE 1.6 Brainstorm sheet for Grae
Once you feel confident and comfortable with an idea, you can create a cleaner piece,
which you then show to your lead artist and game designer. Again, this should be a quick
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