Game Development Reference
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3. We know the shoulder is okay because it's identical to the one on the left, so we
will skip this area.
4. Check the joint orientation on the elbow, and fix it if it's incorrect.
5. Rotate the elbow before tweaking the weights, to see how the area will look ( Fig-
ure 7.75 ) .
FIGURE 7.75 Work on the right elbow weights.
6. When everything is fine for all the joints, reset the skeleton and detach the skin.
Combine both sides of the mesh now, welding the vertices down the middle so we have a
seamless join.
Now for the face: There isn't much we really need to test here. Grae doesn't talk, so all he
really needs is a mouth that can open and that's already in place. What we do need to test
are his eyes.
With Kila, we created a duplicate of her head to work on for testing, but we don't need to
do this with Grae. We are only testing his eyes, so we can rely on the Undo command to
return to the original mesh when we are finished.
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