Game Development Reference
In-Depth Information
Finally, we can do the same on the midsection of the leg, collapsing the edges shown in
Figure 7.55 .
FIGURE 7.55 Collapse the edges on the midsection of the leg.
There isn't much more we can remove at this stage, but take a last look around your model
andseeifyoucanfindanything.Whenyou'reready,cleanupthemeshandsavethefileas
Grae_Optimized.mb.
Deformation Testing
With the model complete and optimized, we've arrived at the final stage for Grae: testing
how he deforms.
Joint Creation
Initially, we need to insert joints for the arms and legs. Do this using Skeleton > Joint Tool
as demonstrated in Figures 7.56 and 7.57 .
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