Game Development Reference
In-Depth Information
Finally, we can do the same on the midsection of the leg, collapsing the edges shown in
FIGURE 7.55
Collapse the edges on the midsection of the leg.
There isn't much more we can remove at this stage, but take a last look around your model
andseeifyoucanfindanything.Whenyou'reready,cleanupthemeshandsavethefileas
Grae_Optimized.mb.
Deformation Testing
With the model complete and optimized, we've arrived at the final stage for Grae: testing
how he deforms.
Joint Creation
Initially, we need to insert joints for the arms and legs. Do this using Skeleton > Joint Tool
as demonstrated in
Figures 7.56
and
7.57
.