Game Development Reference
In-Depth Information
FIGURE 7.47 Create and adjust a basic plane to get the wing shape.
2. Manipulate the plane's vertices until you have a credible wing shape, as illustrated
in Figure 7.47b .
3. So that we can add a bit more shape to the wing, divide the larger spans ( Figure
7.47c ) .
4. Edit the whole wing in the perspective view, making it less flat and more three-di-
mensional, as shown in Figure 7.48 .
FIGURE 7.48 Adjust the wing in the perspective view until it looks less flat.
5. Save the file as Grae_Wing.mb; then load the full Grae model file.
6. Import the wing and position it, duplicating it to make the wing on the other side.
Now,asyoudidwithKila,rotatearoundtheentiremodelofGrae,makingsureheisperfect
before you proceed to optimization.
As shown in Figure 7.49 the Grae model is now complete. Clean up the geometry and the
scene, and save your work as Grae_Details.mb.
Search WWH ::




Custom Search