Game Development Reference
In-Depth Information
FIGURE 7.43 Building Grae's face
1. Begin by selecting the polygons that make up the face, and subdivide them by go-
ing to Edit Polygons > Subdivide ( Figure 7.43b ).
2. Work on the head vertices until you get the general shape ( Figure 7.43c ) .
3. When you're happy with the overall shape, move on to the mouth. Build in the
lips, and remove polygons to create the cavity of his open mouth ( Figure 7.43d ).
4. Carve in the eyes by cutting the outline into the mesh and deleting the inner faces
( Figure 7.43e ) . Create a sphere to act as a dummy eye so you can achieve the cor-
rect shape for the eyelids.
5. Finally, work on the whole head, making adjustments until it is correct.
Teeth and Inner Mouth
With the outer face complete, we can build Grae's mouth, gums, and teeth. To begin, we
will create a tooth the same way we created the claws for his feet. Then we can proceed to
create the rest of his mouth, including his gums and inner mouth.
1. Create a basic cylinder with Subdivisions Around Axis set to 4 and Subdivisions
Along Height set to 3 .
2. Remove the top faces that create the cap of the cylinder.
3. Weld all the base vertices together to create the point.
4. Adjust the other vertices to create the tooth shape.
5. Position the first tooth as shown in Figure 7.44 on the left. Then duplicate it for
the rest of the teeth on the left side of Grae's mouth, scaling the new teeth to match
the concept sketch.
Search WWH ::




Custom Search