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7. Weld all the top vertices together to create the point.
8. Adjust the other vertices to create the claw shape then position it where the claw
should be.
9. Finally combine the toe and the claw.
Clean up the scene and save as Grae_Toe.mb.
Now let's bring the toe into the same scene as the main model and combine them.
1. Load your current Grae model and import the toe into the scene.
2. Position the central toe first. Then duplicate it twice for the other two ( Figure
7.32 ) , making sure you rotate the outer ones out slightly so all three toes aren't par-
allel.
FIGURE 7.32 Import the toe and duplicate it, creating three.
3. Combine all the toes with the main model so we can stitch them together, creating
a single piece of geometry.
4. Remove all the rear faces from the main foot, as seen in Figure 7.33 (left).
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