Game Development Reference
In-Depth Information
FIGURE 7.30 Add new divisions to the next joint.
Next, we are going to create the three toes, so save your current model and start a new
scene.Allthreetoesarethesame,sowecansavetimebycreating onetoeandthenduplic-
ating it for the other two.
1. In the new scene, create a cube with a Width and Height of 1 and a Depth of 3 . Set
Subdivisions Along Width to 2 , Subdivisions Along Height to 3 , and Subdivisions
Along Depth to 5 ( Figure 7.31a ) .
FIGURE 7.31 Sculpt the toe from a basic cube and add a claw.
2. Following Figure 7.31b , select four faces on the top nearest the front.
3. Extrude these faces up, making sure that the extrusion has four divisions ( Figure
7.31c ) .
4. Sculpt the block, making the shape of the toe.
To complete the toe, we will create a claw that sits on the tip. The claw is construc-
ted out of a simple cylinder, which is then tapered to create the point. You can see
the finished toe in Figure 7.31e .
5. Create a cylinder with Subdivisions Around Axis set to 4 and Subdivisions Along
Height set to 3 .
6. Remove the bottom faces that create the cap.
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