Game Development Reference
In-Depth Information
The final leg area we will build, before moving on to the foot, is just below the knuckle at
the back of the leg. This is where the first claw will exist. You can add this easily using a
procedure ( Figure 7.29 ) similar to that just used to create the knee.
FIGURE 7.29 Add extra geometry so you can create the root for the leg claw.
The Foot, with Three Toes and Claws
Nowwe've arrived atGrae'sfoot.Currently nogeometry exists forthis, so,following Fig-
ure 7.30 , extrude the edges at the bottom of the lower leg and scale them to fit the general
shape of the foot. Then switch to the front view and scale the vertices again, so that the
bottom-front of the leg matches what you see in the image plane.
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