Game Development Reference
In-Depth Information
Body Detail
The first area we can enhance is at the very top of the model, at the back of the shoulders;
you can see in Figure 7.23 that it is presently quite angular for such a large area.
1. Using the Split Polygon tool, divide up the larger polygons and smooth the area
out ( Figure 7.23 , right).
FIGURE 7.23 Smooth out the very top of Grae, making the back of his shoulders less an-
gular.
2. Next add some detail to his stomach muscles by extruding the faces ( Figure 7.24 ) .
Select all the faces that make up the stomach area and go to Edit Polygons > Ex-
trude Face. As you move the blue arrow outward, each face will be extruded along
its normal, the direction it is facing.
FIGURE 7.24 Extrude the faces of the stomach for more definition.
Earlier in the topic we set Keep Faces Together to always be on (Polygons > Tool
Options > Keep Faces Together). With this active, all the extruded faces will be
Search WWH ::




Custom Search