Game Development Reference
In-Depth Information
The Chest, Shoulder, and Arm
Let's begin work on the upper body by mapping his chest; then we'll move across to work
on his armpit, shoulder, and arm.
1. Following Figure 7.14 , add more detail to the chest, making it more pronounced.
Carve in the collarbone, just above it.
FIGURE 7.14 Add a bit more detail to Grae's chest.
2. Add further definition to the front of Grae's shoulder before working on the
armpit. The shoulder needs to be nicely rounded when it deforms, so add an extra
division to help smooth out the area ( Figure 7.15 ) .
FIGURE 7.15 Defining the shoulder and armpit
3. Now start on the front of his arm. Use the Split Polygon tool to carve in the
muscles, as seen in Figure 7.16 .
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