Game Development Reference
In-Depth Information
FIGURE 7.11 Manipulate the cube so it lies over the head in the image plane.
3. Delete half the cube, and adjust the vertices to achieve the general shape of the
head ( Figure 7.12 ). Use a mirrored instance to help you get a feel for the whole
head.
FIGURE 7.12 Adjust the cube to get the basic head shape.
With Grae's head in place, let's now combine it with the rest of the geometry.
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