Game Development Reference
In-Depth Information
By now, we know that we will need to adjust the weighting to get a proper shape. Make
sure the lower leg is fully weighted to the knee, and then fine-tune the weights around the
knee to retain the shape of the leg. The resulting shape should resemble Figure 6.32 (bot-
tom).
The knee area looks fine; like the hip area, there's no additional geometry needed.
Up to now we haven't had to make any alterations to the main leg—which is good because
it means we don't have to do anything to her right leg. As you can see in Figure 6.33 you
can now deform almost all of the limbs.
FIGURE 6.33 Almost all of the limbs can now form correctly.
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