Game Development Reference
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FIGURE 6.12 Paint the middle of the arm so that both the shoulder joint and the elbow
joint influence it.
5. We now have each row of vertices weighted neatly. Put Value back to 1 , select the
softer brush (second from the left) and move Opacity down to about 0.2 .
Go ahead and work some more on the elbow area and see if you can achieve an acceptable
result. You will end up with the elbow looking much like that in Figure 6.13 (left). Not
looking very good, is it? We could spend more time painting the area, but we won't get a
satisfactoryresult.Nomatterhowmuchwetry,wewillstillendupwiththesharpangleon
the outer edge and the pinching on the inside.
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