Game Development Reference
In-Depth Information
Tip
In the Paint Skin Weights options you can select which joint to work on in
the Influence panel. You can also right-click a joint that is bound to the
mesh and select Paint Weights from the marking menu.
2. Leave the Paint Skin Weights window open, as you'll need to refer back to it as
you paint. Move your mouse curser over the geometry and you'll notice that the
pointer changes to a paintbrush icon with a red circle around it ( Figure 6.8 ) . This
shows you where you are painting as well as how large your brush is.
FIGURE 6.8 The mouse pointer changes to indicate where you are painting and the size
of your current brush.
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