Game Development Reference
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FIGURE 5.57 Collapse these two edges if they exist on your model.
The main hand area is now done, but we can reduce it even further by optimizing the fin-
gers.
1. Flatten the top of each finger as shown in Figure 5.58 . Do this by snapping each of
the vertices that run down the center to the ones directly to their right. Remember
to weld them afterward, or the polygons will still exist.
FIGURE 5.58 Flatten the top of each finger.
2. Right at the tip of each finger there is a single vertex that we no longer need. It
doesn't add much to the shape, so snap it to the vertex at the tip of the nail, and
weld ( Figure 5.59 ) .
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