Game Development Reference
In-Depth Information
FIGURE 5.53 Character model comparison. Which is the optimized version?
If you look closely, there are subtle differences now. The main difference, however, is that
one version has 1054 more polygons. You can see from this example that removing poly-
gons does not mean you have to sacrifice the detail or even the shape of a character. What
itdoesmeanisthatyouhaveawell-constructed andefficientmodelthatdoesn'teatuplots
of processing power because it has 1000 polygons in an ear that the player never sees. It
pays to be ruthless!
So where are we now with Kila? Remembering that our limit is 4500, let's see how many
polygonsshecurrentlyholds.Selectallthegeometry,andgotoPolygons>Triangulateand
read the onscreen display. Our current polygon count is 4802. Hmmm, not bad—but we're
still302overourlimit.There'soneremainingareawherewecanreducetoparedownthese
faces a little more: the hands.
Search WWH ::




Custom Search