Game Development Reference
In-Depth Information
4.
Removing the edges from the lips has left us with two stray vertices, shown in
Fig-
ure 5.43
at the top. Weld these vertices to the ones closest to them, smoothing out
the upper lip (
Figure 5.43
, bottom).
FIGURE 5.43
Smoothing out the upper lip
Next, we will examine Kila's eyes before moving on to the rest of her head. They are quite
round, but we don't actually need this amount of detail.
1.
We can get away with collapsing the edges highlighted in
Figure 5.44
(left), be-
fore moving the remaining vertices to reshape the eye as shown in
Figure 5.44
(right). By doing this, we'll regain 18 quads, or 36 polygons.