Game Development Reference
In-Depth Information
Tip
If you want to be able to see through the jeans but keep the shoes solid, as
I have in Figure 5.24 , right-click the geometry you want to see through
and select Actions > Template. To return it to normal, right-click again
and select Actions > Untemplate.
Before we continue to her hair and face, take one final look around Kila's main body.
You should now have a good idea of what to look for, so chances are you can find a few
more polygons to remove. A few areas I found were in her collarbone and the backs of her
shoulders. You can see these areas highlighted in Figures 5.25 and 5.26 .
FIGURE 5.25 Check her collarbone area for opportunities for reduction.
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