Game Development Reference
In-Depth Information
FIGURE 5.8 Remove the vertex in the center of this X by welding it to a vertex above it.
That's about all we should do on the arm for now; if we need to, we can reduce it further
later.
Torso Optimization
Next, let's look at the torso area. At the very front, there are some edges we created when
doing our muscle mapping, as you can see on the left of Figure 5.9 . Since this area is cloth
and not skin, we can remove these edges, giving us a nice, flat front ( Figure 5.9 , right).
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