Game Development Reference
In-Depth Information
FIGURE 5.4 The polygon count display
In the Faces line, the far-left number is the current scene's polygon count. This includes
onlythepolygonsofobjectsonscreen,somakesureyourentiremeshisvisible.Ourcurrent
polygon count is 5856. This is 1356 over our budget, which is what we expected.
Remember that we added the higher-resolution hands and ear in Chapter 4 , to see if we
could use them. Each hand alone is around 1010 polygons. If we replaced those with the
lower version, which was 406 polygons each, we would save 1208. But we don't want to
do that just yet as we first need to remove the unnecessary polygons. We will begin by
lookingatKila'supperbody,concentratingfirstonherarmsbeforemovingontohertorso,
considering various places where we can cut back. Next we will look at the lower body,
including waist, legs, and feet, before working on her hair, neck, and face.
Afterwe'vemadesomechanges,wecanrecheckthepolygoncountanddecidewhetherwe
need to make any additional sacrifices, such as swapping the hands for lower versions.
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