Game Development Reference
In-Depth Information
FIGURE 4.76 The Kila model is complete.
You can clean her up as we did before, by deleting the history. In addition, at this point
you can also freeze the transforms. This will reset all translate and rotate values to 0 and
all scale values to 1, without losing any of the position, rotation, scale, or pivot alterations
done to the mesh so far.
Save the file as Kila_Complete.mb.
Although we're done working on this latest version of Kila, we have two more stages to
go through before she can be signed off. In Chapter 5 , we will examine optimization tasks,
and in Chapter 6 , we will look at deformation.
Search WWH ::




Custom Search