Game Development Reference
In-Depth Information
FIGURE 4.74 Open up the belt's Attribute Editor.
6. In the Render Stats pane, uncheck the Double Sided option; this will show you
how the belt will look when it is displayed single-sided, as will happen in some
platforms ( Figure 4.75 , left).
FIGURE 4.75 Creating the inside of the lower belt
7. Using the Append to Polygon tool, fill in the gaps on the inside of the belt ( Figure
4.74 , right)—but only do this at the base. The rest of the belt should lie quite close
to the character's body, so we don't need to do the rest.
And there we have it; our model of Kila is complete! You can see the finished model in
Figure 4.76 .
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