Game Development Reference
In-Depth Information
FIGURE 4.74
Open up the belt's Attribute Editor.
6.
In the Render Stats pane, uncheck the Double Sided option; this will show you
how the belt will look when it is displayed single-sided, as will happen in some
platforms (
Figure 4.75
,
left).
FIGURE 4.75
Creating the inside of the lower belt
7.
Using the Append to Polygon tool, fill in the gaps on the inside of the belt (
Figure
to the character's body, so we don't need to do the rest.
And there we have it; our model of Kila is complete! You can see the finished model in