Game Development Reference
In-Depth Information
FIGURE 4.71 Remove the center, and scale the remaining vertices out.
3. Position the cylinder as shown in Figure 4.72 . Scale and rotate it until it just fits
around her hip, draping diagonally.
FIGURE 4.72 Position the cylinder at Kila's hip, draping diagonally.
4. Working on the vertices, adjust the belt so it lies better ( Figure 4.73 ) .
FIGURE 4.73 Adjust the belt to fit tighter around her hips.
At the point where the belt slings downward, we can actually see the inside. The
problem here is that once this goes into a game engine, you may be able to see
right through the belt. Because the polygons on the belt are being displayed as
double-sided, we are fooled into thinking it is solid. Let's make it single-sided and
see if we get an improvement.
5. Select the belt and press Ctrl+A to open up the object's attributes ( Figure 4.74 ) .
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