Game Development Reference
In-Depth Information
After all this work, unhide everything and see how she looks. Check out
Figure 4.70
,
left.
Herfeetseemwrong.Theyareshapedoddly;plustheyarepointingforward.Wewantthem
to be pointing out slightly, as real feet do naturally.
FIGURE 4.70
Make a small adjustment to the shoes and the position of the feet.
Work a little on the shoes until they look more realistic (
Figure 4.70
,
right) and then rotate
eachfootsothetoesarepointingoutslightly.Youwillalsoneedtorotatethebottomofthe
jeans to match the feet.
The Belt
The belt is relatively simple. It's essentially just a cylinder that wraps diagonally around
Kila's hips.
1.
Still in the same scene, create a cylinder with the following configuration: Radius
0.2
, Height
0.05
, Subdivisions Around Axis
14
, Subdivisions Along Height
1
,
and Subdivisions On Caps
2
.
2.
As shown in
Figure 4.71
,
delete the central polygons; then scale the remaining
vertices out to create a small rim.