Game Development Reference
In-Depth Information
After all this work, unhide everything and see how she looks. Check out Figure 4.70 , left.
Herfeetseemwrong.Theyareshapedoddly;plustheyarepointingforward.Wewantthem
to be pointing out slightly, as real feet do naturally.
FIGURE 4.70 Make a small adjustment to the shoes and the position of the feet.
Work a little on the shoes until they look more realistic ( Figure 4.70 , right) and then rotate
eachfootsothetoesarepointingoutslightly.Youwillalsoneedtorotatethebottomofthe
jeans to match the feet.
The Belt
The belt is relatively simple. It's essentially just a cylinder that wraps diagonally around
Kila's hips.
1. Still in the same scene, create a cylinder with the following configuration: Radius
0.2 , Height 0.05 , Subdivisions Around Axis 14 , Subdivisions Along Height 1 ,
and Subdivisions On Caps 2 .
2. As shown in Figure 4.71 , delete the central polygons; then scale the remaining
vertices out to create a small rim.
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