Game Development Reference
In-Depth Information
2. Move the top of each segment out and the lower portion up, producing the two
folds you can see in Figure 4.63 , bottom. Because we combined the legs earlier,
you will need to do this on each knee.
Moving around to the front of her legs, we will now build in some basic knees.
These will function more toward deformation than for the overall look of the mesh.
3. Cut the polygons as shown in Figure 4.64 . Then pull out the upper section in the
middle of the knee, creating a ridge.
FIGURE 4.64 Create a ridge at the front to act as her knee.
4. Adjust the overall knee areas, scaling them in slightly to get the correct shape ( Fig-
ure 4.65 ) .
Search WWH ::




Custom Search