Game Development Reference
In-Depth Information
Developing the Inner Mouth
Cut-scenes can also involve conversation, so the inside of the mouth will need to be deve-
loped to include the teeth and a tongue. Let's begin with her teeth.
The Teeth
Most games just adopt a simple set of teeth consisting of a flat curve of polygons with a
teeth texture on them. This is what we will use for Kila—it's unlikely that she would bene-
fit from a set of fully modeled teeth because we will never get close enough to see them in
detail. Besides, a full set of teeth would increase the polygon count dramatically.
1. In a new scene, create a new cylinder with the following configuration: Radius 1 ,
Height 0.4 , Subdivisions Around Axis 14 , Subdivisions Along Height 1 , and
Subdivisions On Caps 1 . Your cylinder should look like the one in the top panel of
Figure 4.40 .
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