Game Development Reference
In-Depth Information
FIGURE 4.38 Optimize a sphere to achieve an eye shape.
2. As demonstrated in Figure 4.38b , remove the back half of the sphere.
3. Select the edges that lie down the center of the sphere, shown in Figure 4.38c , and
then collapse them to get the eye shape ( Figure 4.38d ).
4. Position this sphere so it lies where the left eye should be.
5. To create the right eye, duplicate the left eye mesh and alter the Translate X attrib-
ute in the Channel Box to be a negative value. For example, if it reads 0.38, make
it -0.38.
There we have it; the eyes are done ( Figure 4.39 ). Feel free to save at this point.
FIGURE 4.39 Kila now has eyes.
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