Game Development Reference
In-Depth Information
FIGURE 4.37 The outer head is complete.
Modeling the Eyes
If your game uses many real-time cut-scenes, chances are your character will need facial
animation. The eyes play a huge part in acting; we are all drawn to the eyes when we inter-
act with people.
Eyes are relatively easy to construct; all you need to do is create a sphere and optimize it
slightly. You may have noticed that our model already has some spheres where the eyes
should be. These were used earlier to create the eyelids, and we did not delete them. To
demonstrate how to create the eyes, we will remove these spheres and start from scratch.
1. Create a new polygonal sphere with its Subdivisions Around Axis and Subdivi-
sions Along Height both set to 8 ( Figure 4.38a ) .
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