Game Development Reference
In-Depth Information
Tip
Press F to focus the camera on the selected object or components.
8. Snap the two vertices belonging to the hair to the two nearest ones on the top of
the ear. Then work your way around, splitting the hair as shown in Figure 4.34
(right) and leaving no gaps around the top and side of the ear.
9. Bring back the geometry for the head, and hide the hair. Before using the same
vertex-snapping technique to fill in the gaps between the head and ear, you must
first combine them. As demonstrated in Figure 4.35 (left), look from inside the
head at the ear. Use the Append To Polygons tool to fill in the gap, making a seam-
less join between the head and the ear ( Figure 4.35 , right).
FIGURE 4.35 Attach the ear to the head by creating polygons to fill in the gap.
10. Work on the ear until the shape is satisfactory on all sides. For a start, you can col-
lapse the edges at the front of the ear. These are highlighted in Figure 4.36 (left).
Keep working until you achieve the model illustrated in Figure 4.36 (right).
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