Game Development Reference
In-Depth Information
FIGURE 4.30 Select the head and upper neck, and detach the faces using the Extract tool.
3. To separate these pieces from the main mesh, go to Edit Polygons > Extract and
open up the options. Make sure Separate Extracted Faces is on, then click Extract.
The head will now be separated from the rest of the body.
What we need to do now is duplicate this half, mirror it, and merge all the vertices down
the center. There is a simple way to do this—use the Polygons > Mirror Geometry tool.
4. Open up the options for the Polygons > Mirror Geometry tool and, as seen in Fig-
ure 4.31 , make sure -X is selected, as well as Merge With The Original and Merge
Vertices. Click Mirror to apply the tool.
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