Game Development Reference
In-Depth Information
FIGURE 4.10 Snap the upper vertices of the forehead strip to the front part of the outer
hair layer.
5. Now combine both pieces of geometry—the hairline strip and the front parts of her
hair—and weld the vertices at the front, making a single, solid object.
6. To complete the front hairline area, you need to hide the rest of the model, making
just the hair visible. This time, instead of selecting all the geometry and pressing
Ctrl+H/Cmd+H to hide it, we can simply isolate the hair.
To do this, select the upper piece of hair and go to the Show menu of the active
view. Move down to Isolate Selected, and choose View Selected. You should now
be presented with just the top layer of hair, as shown in the left panel of Figure
4.11 .
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