Game Development Reference
In-Depth Information
Chapter 4. Modeling Details
CD Files
Kila_Feet.mb
Kila_Hair.mb
Kila_Ear_01.mb
Kila_Ear_02.mb
Kila_InnerMouth.mb Kila_Head.mb
Kila_Complete.mb
KilaFront.jpg
KilaSide.jpg
KilaFaceFront.jpg
KilaFaceSide.jpg
We are really moving along with Kila—the end is in sight. In this chapter we will give our
character's head some important details: hair, eyes, ears, and the inner mouth. Then we will
work on her clothing, adding her crop-top T-shirt, and complementing the jeans with a sash
and belt.
Creating Hair
You are probably looking at your character and thinking, “She doesn't look much like what
she's supposed to....” Her lack of hair is the main reason for Kila's unexciting appearance
right now; you will be surprised at how much interest a hairdo adds to a character's overall
look.
Let's start work on giving Kila some hair, by first loading the file you last worked on,
Kila_Feet.mb. Look at the original concept artwork, or the image planes, and you'll see that
her hair is not fully symmetrical, so we will, to an extent, need to model the whole coiffure.
Her hair is parted down the center, so what we can do is model one-half of the hairdo, then
duplicate and mirror it, and edit the copy to have the slightly different look of the other half.
To begin, let's remove some of the polygons from around the back of the head, the ones that
will not be seen. Using Figure 4.1 as a guide, mark in the hairline using the Split Polygon
tool, and then delete the unwanted polygons.
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