Game Development Reference
In-Depth Information
FIGURE 3.107 Alter the shape of the foot to suggest an athletic shoe, so we can use it on
Kila.
Delete the history on the foot and save it as Kila_Foot.mb.
Note
You can go on from here, as you wish, to add more details to the
foot—individual toes, for instance. Simply divide the front of the foot into
five segments, separating them to create the toes.
Attaching the Foot to the Model
Load the file created earlier, Kila_WithHands.mb. We will now import the foot into this
scene. As you did with the hand, scale and manipulate the foot until it is in the correct pos-
ition ( Figure 3.108 , left).
Search WWH ::




Custom Search