Game Development Reference
In-Depth Information
welded the side vertices last, this is where the problem area lies. There are quite a
few polygons on the hand, so you can afford to lose a few from here. Select the
edges highlighted in Figure 3.98 , and collapse them.
FIGURE 3.98 Collapse these edges to smooth out the wrist area.
Work some more on the problem area until you are satisfied with the shape ( Figure 3.99 ) .
FIGURE 3.99 The attached, finished hand
When you're done, delete the history and save your work as Kila_WithHands.mb.
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