Game Development Reference
In-Depth Information
welded the side vertices last, this is where the problem area lies. There are quite a
few polygons on the hand, so you can afford to lose a few from here. Select the
edges highlighted in
Figure 3.98
,
and collapse them.
FIGURE 3.98
Collapse these edges to smooth out the wrist area.
Work some more on the problem area until you are satisfied with the shape (
Figure 3.99
)
.
FIGURE 3.99
The attached, finished hand
When you're done, delete the history and save your work as Kila_WithHands.mb.