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5. Delete the first strip of polygons from the hand ( Figure 3.96 , left), and then com-
bine both meshes so that you can stitch them together. If you had a mirrored in-
stance for the arm geometry, it will have been removed and you will need to re-
create it.
FIGURE 3.96 Trim back the hand before combining both meshes.
6. Match up vertices that lie closest to one another and weld them ( Figure 3.97 ) , as
you did when you stitched the limbs to the torso. Because you have 10 subdivi-
sions on the arm and 12 on the hand, there will be an area where you have to weld
three vertices together. Start at the top and then move to the bottom, working on
the sides last.
FIGURE 3.97 Stitch the hand to the arm by welding vertices that are close.
7. Because you began with differing numbers of vertices, you will end up with an
area that looks “wrong”—maybe it's just not as smooth as it should be. Since you
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