Game Development Reference
In-Depth Information
Tip
It is important to try and use the lowest version possible for a hand. This is
an area that can eat up lots of power, so if you don't need a fully working
hand, don't use one. You can easily create a low-resolution version from
the high version that we built in this chapter. Simply select vertices you
want to remove and, holding down the V key, snap them to the vertex that
you want to keep. Just remember you will need to weld them, or the poly-
gons will still exist.
Attaching the Hand to the Model
All that is left to do now for Kila's hands is to attach them to the model. We will use the
higherversionforthisdiscussion.Ifwehaveenoughpolygonsinourbudget,itwillbenice
to keep some of the detail, since she is the main character and we may wind up seeing her
hands up close.
1. Delete the history, and save your current file as Kila_Hand.mb. Then load the last
active file containing the body, which was Kila_Details.mb.
2. Import the hand into Kila_Details.mb, by going to File > Import and opening
Kila_Hand.mb.
3. No doubt the hand in your file is absolutely massive, so scale it down. As a guide,
the hand should be about the same size as the span from chin to forehead on the
face ( Figure 3.94 ) .
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