Game Development Reference
In-Depth Information
FIGURE 3.83 Work on the vertices to shape the new polygons for the palm and upper
hand.
You now need to do another extrude. You should have a complete loop at the inner side of
the hand ( Figure 3.84 , left). Select the edges around this loop and extrude them ( Figure
3.84 , middle). For this extrusion, pull it right down to the wrist and scale it inward, across
the X axis ( Figure 3.84 , right). Look in the Channel Box; you will have all the attributes
for the extrusion available. Set Divisions to 2 .
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