Game Development Reference
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FIGURE 3.68 Tidy up the fingernail by removing these vertices.
10. Finally, using reference or your own finger, continue working on the overall
shape until you are happy with the results ( Figure 3.69 ).
FIGURE 3.69 Using your reference, keep shaping the vertices.
11. Referring back to our bending test in Figure 3.62 , we can see that the finger
we've just designed will more than likely pinch underneath as it's deforming. Let's
try to fix that. As illustrated in Figure 3.70 , split the polygons until you get two
upside-down V shapes, almost mirroring the knuckles above.
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