Game Development Reference
In-Depth Information
6. Now that you have these extra divisions, you can add definition to the finger. Look
at your own finger from the side and try to match it ( Figure 3.65 , bottom).
7. Switch to the top view and continue shaping, as illustrated in Figure 3.66 .
FIGURE 3.66 Shape the finger additionally from the top view.
8. Moving on, create the fingernail. Using the Split Polygon tool, create a cut at the
end of the finger to outline the actual fingernail ( Figure 3.67 , middle). Manipulate
the vertices until you achieve the required shape ( Figure 3.67 , right).
FIGURE 3.67 Create the fingernail.
9. While you're at the fingernail end, you can remove a couple of unneeded vertices.
You should wind up with two vertices on either side of the nail, as shown in Fig-
ure 3.68 (left). Select these and weld them to the vertices above them ( Figure
3.68 , right).
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