Game Development Reference
In-Depth Information
4. Looking from the side view ( Figure 3.65 ) , our finger is a little flat. We need to
give it more shape. Subdivide the finger further, but this time don't use the Split
Polygon tool. Instead, go to Edit Polygons > Cut Faces Tool.
FIGURE 3.65 Divide the finger so that we can add more shape.
Like the Split Polygon tool, Cut Faces cuts the faces for you, but in this case you
define a single straight line that determines the axis of the slice. Maya then slices
through the entire mesh, following this line. A word of warning: Be careful when
applying this tool; it will cut through both sides of the mesh.
Try it here: Select an area between the top of the finger and the next knuckle, hold-
ing down the mouse button. A line appears, spanning the entire view panel. Move
the mouse, and the orientation of the line alters, to determine the line that will be
sliced across the finger.
Make sure the line is completely vertical, and then let go of the mouse button. A
line has been cut all the way through the mesh, saving you the effort of having to
create each cut individually.
5. Continue to work, making a total of three slices, until the finger looks like that in
Figure 3.65 (middle).
Search WWH ::




Custom Search