Game Development Reference
In-Depth Information
FIGURE 3.62 Finger bending test
Notice that the finger on the far left is pinching badly as it bends, while the one on the far
right keeps its shape. This isanexample ofhowadding afewpolygonsinthe correct place
can help. It may very well be, however, that in your game the character's fingers are never
seen up close, so the far-left finger will do just fine. So let's begin with building a simple
finger. Once we have one finger complete, we can duplicate it and use it for the rest of the
hand:
1. Start with a new scene and go to Create > Polygon Primitives > Cube. Create a
cube with a Width of 6 , Subdivisions Along Width of 3 , Subdivisions Along
Height of 2 , and Subdivisions Along Depth of 2 ( Figure 3.63 ).
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