Game Development Reference
In-Depth Information
FIGURE 3.43 Adjust the outline of the eye to make it curve around the eyeball.
With our basic facial features in place, we can start to refine them by adding more detail.
Stayingwiththeeye,carveinaringaroundit( Figure 3.44 , left).Thissubdividesthepoly-
gons, allowing you to smooth out the area; it also act as a muscle line. Shape these new
vertices to fill out the area around the eye. Then you can build in the eyelids ( Figure 3.44 ,
middle). These will be quite important to the face's animation; the eyes must be able to
open and close.
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