Game Development Reference
In-Depth Information
Lips and Mouth
Let's continue and create a rough version of her lips. Move to the front view and split the
polygons around the outline of the mouth ( Figure 3.35 ). You will see that the nose needs
to be thinned out slightly to match the image, so we may as well implement this while we
are here.
FIGURE 3.35 Create the basic mouth.
Switch to the side view and move the vertices to match the lips in the image ( Figure 3.36 ,
middle). We could leave the lips as they are, but they look a little flat and we need to give
themsomevolume.Todothis,simplydividethemdownthecenter.Then,asshownin Fig-
ure 3.36 (right), pull the new vertices outward to round off the lips.
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